BALEARES Armchair houses the world 3D model

BALEARES Armchair houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to various other 3D formats. Its native format is .skp, while a 3dsmax scene exists in 2016 version, rendered using Vray 3.00 Make your terrace a tranquil haven where you can spend hours lost in daydreaming with the Balearic chair. This fantastic garden chair features a sturdy white wicker exterior that resists fading from UV exposure. Enjoy optimum comfort thanks to its soft light gray cushion and multi-position adjustable feature. An ode to leisurely relaxation that perfectly pairs with the Santorini table. Dimensions: 112cm high x 62cm wide x 65cm deep Weight: 12.80 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-baleares-121840.htm ref 121840, € 169 Polygon count: 195 Texturing files can be located within the .skp file. Extracting textures from a .skp file is easy using certain software applications. Follow these steps if you have one of the following tools: Sketchup (Free) Export an image in your preferred 2D format by selecting File/Export/2d Graphic and choosing a suitable option. Alternatively, export the 3D model as a COLLADA file (*.dae). Make sure to check the Export Texture Maps box while exporting. The exported texture files will be located within a folder in the designated export directory. C4D (A trial version is sufficient) Importing a .skp file into C4D automatically generates a separate folder containing the textures next to the original file. 3ds Max Upon importing the .skp file into 3ds Max, texture files are stored within the ..\3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option enabled to create a separate folder of textures together with the fbx file. Rhinoceros 3D (A trial version is sufficient) Importing the .skp file into Rhinoceros 3D and then opening the material editor will reveal all the textures in use. Locate any texture by clicking on its name, followed by a button to open the Texture Map folder, which should be stored in the ..\AppDataLocalTempembedded_files directory. Feel free to copy or paste these textures to a new location for convenience

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