
Balcony C - Wicker Outdoor - HQ Low Poly Archviz 3D model
cgtrader
HQLP - High Quality Low Poly: Architecture Kit-Bash Model Purpose:\n\nA low poly, high-quality model designed to render large scenes with optimized performance.\nFeatures:\n\nIdeal for scenes that require maximum detail without compromising on frame rates.\nThe model includes accurate real-world measurements to enable precise placement of 3D people and objects relative to human scales.\nTo maintain smooth edges without additional geometry where not needed, we've incorporated geometry subdivisions strategically throughout the model.\nTextures are optimized per geometry size - larger objects have higher resolution textures, while smaller ones use lower resolution for optimal viewport stability and RAM usage during rendering large scenes.\nThe textures included in this kit are tiled and seamless for a more authentic look. \nAll textures are carefully unwrapped or created using procedural methods to ensure accurate texture directions and repeats. This allows the model to take on realistic appearances even with high-angle renderings. Our Materials system, comprised of multiple Multi-Sub Object nodes, enables easy distinction between various components of the architecture kit.\nGlossiness and Bump maps utilize Diffuse textures wherever feasible to streamline workflow, cutting down the overall number of texture elements and load into memory by more than half. This PBR-like approach can be edited with color adjustments in node, without compromising overall aesthetic appearance - game-readiness still isn't our main focus however, since it would call for a different approach to modeling. With regards to compatibility File Formats:\n\nModel designed to seamlessly function within both Vray and Corona, the model performs uniformly excellent under these two software's engines with identical outcomes between the pair. Suitable for 3dsmax users as far back as version 2016.\nThe file set comes bundled with Blender compatible version converted with modified materials to provide the very similar initial visual representation to those found within max software and standard textures are all embedded within .obj models too available here, but remember Materials will be interpreted differently. Embedded in .fob model, which are used exclusively with rendering tools that need more basic textures applied by standard materials in blender so do keep expectations realible when moving through those mediums
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