
Bakev4 Test
sketchfab
I've modified version 3 to use a 256x256 lightmap. Notice how the low-res diffuse texture is baked into the lightmap, resulting in subtle shading on the marble floor. When using a small lightmap like this, I recommend shrinking the UV's to allow for texture dilation - otherwise, you'll encounter the same artifacts seen here. v2 remains at https://skfb.ly/6MY9W, while the updated v3 can be viewed at https://skfb.ly/6MYu6
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