Bahut PAUILLAC Maisons du monde 3D model

Bahut PAUILLAC Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to other formats seamlessly. The native format is .skp, while 3dsmax scene uses 3ds Max 2016 version and Vray 3.00 for rendering. Ref number: 147178 Dimensions (cm): H 230 x W 100 x PR 45 Weight: 70.40 Kg Featuring high glass sections and two removable shelves made of recycled fir, the wooden chest will enable you to view your dishes more clearly. At the lower end, a gray chest has two doors with a shelf that can be removed easily. The deco detail features cremone closures in aged, weathered metal. You'll like the contrast between the gray patina on the outside and the inside's white finish. Similar models include the chest LEANDRE.\nRef number: 147178 Price: $0.099.00\nPolygons: 1650 Textures are located within the .skp file, accessible with just a few clicks. To extract textures from the .skp file is simple, and follows these easy steps:\n\nIf you have any of the following software, you'll find it straightforward to follow the guidelines provided below:\n\nSketchup (available free)\n\n1.\nOpen Sketchup and go to File > Export.\n2. Select 2D Graphic from the drop-down option and choose your desired file format.\n3.\nYou can export the textures with the COLLADA File (*.dae) format, then select Options and check if "Export Texture Maps" is active. Open the exported file location and look for a folder with all the textures in it.\n\nC4D (trial version sufficient)\n\nImporting .skp files to C4D will generate a texture folder next to the original .skp file.\n\n3ds Max\n\nUpon importing the .skp file, you'll find texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected in the dialog window, generating a textures folder together with the fbx file.\n\nRhinoceros 3D (trial version sufficient)\n\nImport .skp files to Rhinoceros 3D and access Material Editor by going to Panels->Material editor. Choose any material with texture on it and select the three dot button for a complete listing of textures, found in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any folder you prefer.

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