
Bahut PAUILLAC Maisons du monde 3D model
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This 3D model was originally built using Sketchup 8 software and later converted into multiple formats of three-dimensional files. The original format used is .skp, while a scene in 3ds Max 2016 was used to render it with Vray 3.00 software. Ref: 147180 Dimensions (cm): Height: 230 x Width: 200 x Depth: 45 Weight: 132.20 kilograms This 3D model has six removable shelves: four are tall and two are short, adding functionality to a recycled wooden hutch for easy storage space practice the glass part lets you locate objects quickly in plain sight Decorative detail includes metal cremone closures in an aged and patinated finish You will appreciate the contrast between gray on the outside and white inside surfaces in the same way check out also Blind chests.\nRef: 147180, Price: 1899 dollars\nTotal Polygons used for the 3D model are: 3094 \n\nYou can find textures for this model by accessing them from the .skp file. To extract these images follow these guidelines:\n\nIf you have access to Sketchup (free) export the desired 2-D image by choosing it in File/Export/2d Graphic options.\nAnother way:\nImported into Sketchup: Click on the 'Export' button from your toolbar then click 'Export Model'. Save as a COLLADA file. Ensure Export Texture Maps is checked then save and export the .skp to its directory; you will see it inside.\n\nUsing C4D (a trial version works too)\nImport the .skp file directly into C4D; textures should appear next to the imported .skp model automatically in a new folder. The alternative approach for accessing texture maps involves exporting the file from the 'Export Model' dialog and setting up a media directory with embedded images to locate these inside.\n\nAlternatively, try opening 3ds Max where the Sketchup model was uploaded; search your scene assets by navigating through directories or you can choose Export/Scene/FBX under File Menu then embed files in FBX option on during exporting and save in folder named after .FBX. Lastly if working within Rhinoceros version Three-dimensional try this trick.\nGo to file then export. The sketch-up object now becomes visible, right click that one in Rhinos material editor & see the textures which got moved inside, so they're now visible as embed. It was easy peasy from here copy those & get yourself done quickly if need be or otherwise.
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