
Bahut Descartes houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 software and subsequently converted into all other relevant 3D formats. Its native format is .skp, while the corresponding 3dsmax scene utilizes the version 3ds Max 2016. Rendering occurs through Vray 3.00. HOUSES FURNITURE WORLD proudly presents the NEW 2013 black dresser Descartes - an exquisite piece of furniture that skillfully balances functionality with elegance. By doubling as both a storage unit and a display case, Descartes flawlessly combines versatility with sophisticated style. The stunning beauty of his chest portion is ideally suited for storing table linens, while his dresser component expertly showcases your finest decorative objects or cherished dinnerware. Incorporated seamlessly into any setting - whether it be a modern living room, an upscale dining area, or a classic culinary space - the Descartes range masterfully elevates any atmosphere with its beautiful black hue. With dimensions (cm) of H 220 x W 128 x D 45, this exceptional piece of furniture offers unparalleled sophistication and style. To access additional information on this magnificent item: Visit our official website: http://www.maisonsdumonde.com/FR/fr/produits/fiche/bahut-vaisselier-noir-descartes-129848.htm Ref Code: 129848 Current price: ⬠1199 Number of polygons: 256 Please be advised that textures can be located within the native .skp file. To extract these captivating textures from your existing .skp model: If you're familiar with the following software, proceed according to their respective guidelines: 1. Sketchup (Free) Export any chosen image format via File -> Export -> 2d Graphic dropdown menu option. Another method: File -> Export -> 3D Model Export as a COLLADA file (.dae) Under export options make sure "export Texture Maps" is enabled Navigate to the exported file location where you'll discover all of your embedded textures in a newly generated folder 2. C4D (Trial version recommended) Upon successful import of .skp model, all required texture files are neatly stored within an adjacent folder. 3. 3ds Max When the .skp file is successfully imported into this application, the necessary textures will automatically be saved under a specific path: "c:\Program Files\Autodesk\3dsMax 2016 \ en-us - x86\mentalRay\distribution\volumes\" you can then view them To access embedded media textures from exported files: 1. Choose export format FBX with embed media option selected Upon completion, your entire list of used textures should be placed within an accompanying folder.
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