Bahut COPERNICUS Maisons du monde 3D model

Bahut COPERNICUS Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into every other 3D format. The native format is .skp, while 3dsmax scenes are 3ds Max 2016 version, rendered using Vray 3.00. CATALOGUE 2015 Reference Number: 146755 Dimensions in centimeters: Height 195 x Width 114 x Profoundness 40 Weight: 89 kilograms Inspired by poor design, this white metal cabinet will provide ample storage space. On the upper level, this storage unit features two wooden shelves and below it, two drawers and two doors with a removable shelf in each drawer. Decorative detail: the wood used for the shelves is bleached mango tree and matches perfectly with the white metal. Key Features: its modern design that reinterprets the Indus style with a touch of freshness. To check another design style, take a look at LEANDRE white cabinet.\nReference Number: 146755, Price 999.90\nPolygons: 282\nTextures are located in the .skp file.\n\nTo extract textures from .skp files,\nhaving any of these software installed makes it easy. Please follow these guidelines provided:\nSketchup (Free)\nExport the image as your choice of two-dimensional file by going to File/Export/2d Graphic - drop down option and saving it.\nAnother method: export .skp file as a COLLADA file (*.dae) from File -> Export. In the exported options, check that the export texture maps are selected. Go to the exported location where in the directory, there is a folder with textures.\nC4D (A trial version will do)\nWhen .skp files are imported into C4D, they automatically generate a folder of textures next to it.\n3ds Max\nThe .skp file stores its texture files in ..3dsMaxsceneassetsimages. One can also export the fbx file with embed media option selected and thus create a new folder for textures.\nRhinoceros 3D (Trial version will do)\nOpen material editor in Rhinoceros 3D when importing .skp. Then select any material that has texture and click on it, three dot button should come out displaying the texture path located at ..AppDataLocalTempembedded_files.\nNow copy paste the textures to your favorite folder.

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