BAHIA TV cabinet houses the world 3D model

BAHIA TV cabinet houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to various other 3D formats. Native format is .skp, and the 3dsmax scene is based on 3ds Max 2016 version, rendered with Vray 3.00 Reference: 146320 Dimensions (cm): Height 48 x Length 140 x Width 40 Weight: 37 kg Mixing recycled materials, this TV stand will offer ample storage for all your hi-fi equipment. Featuring this versatile design, the unit can be easily rolled into your living room on its wheels. Unique details include one-of-a-kind hues of wood for a distinctive look. Highlights: a perfect blend of modern functionality with eco-friendly craftsmanship. Also consider the matching coffee table BAHIA from the same collection. This product showcases our dedication to recycling and creative repurposing, utilizing materials from old Indian houses to create functional furniture pieces. Each piece of furniture features hand-painted wooden slats in various colors, then sanded to mimic a weathered finish. Metal accents are distressed for added texture and worn charm, while metal handles weld seamlessly into the structure, creating an industrial-chic look. Reference: 146320, priced at $349.90 You can locate the textures within the .skp file If you possess any of these software applications, extracting textures is straightforward: Follow the guidelines provided below: Sketchup (Complimentary) Simply export your preferred image as a 2D graphic by going to File/Export/2D Graphic - drop-down option. Another method is available: Go to File -> Export -> 3D Model, then choose to save as COLLADA File (*.dae). Click on the Options button and ensure that Export Texture Maps is checked. Proceed to the exported file's location. You should find a folder with all textures within. C4D (Trial Version Sufficient) When importing .skp files into C4D, a folder containing textures will be generated adjacent to the imported .skp file automatically. 3ds Max The moment the .skp file is imported into 3ds Max, the texture files are stored in the location ..\3dsMax\scene\assets\images You can also find and copy these textures from this location. Moreover, exporting an fbx file with embed media option chosen (in the export dialog window) automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial Version Sufficient) Simply import .skp files into Rhinoceros 3D and navigate to Material editor in panels. Then select any material featuring texture on, and click on texture name (within Textures section). Next click three dots button and you will see all textures there which are stored in ..AppDataLocalTemp\embedded_files directory Feel free to copy the textures into your preferred location for easy use.

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