Bacchus Michelangelo Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

Bacchus Michelangelo Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

cgtrader

Bacchus by Michelangelo can be seen at Museo Nazionale del Bargello. Along with the Pietà, Bacchus is one of only two surviving sculptures from the artist's first period in Rome. The statue portrays Bacchus, the Roman god of wine, in a staggering pose that suggests intoxication. The sculpture of Bacchus is three-dimensional and contains a captivating sense of antiquity, similar to other sculptures of Bacchus such as Praxiteles' Dionysus. Artist: Michelangelo, 1496-97. Location: Museo Nazionale del Bargello, Florence, Statens Museum for Kunst replica, The Royal Cast Collection. Period: High Renaissance. Material: Marble. The renderings demonstrate the Product [LOD0] scene rendered in Marmoset Toolbag 4, using Ray Tracing. Product presented as-is, no post-processing, no color-grading, no additional effects, PBR Material setup, quality render settings, Ray Tracing with neutral white light, additional lighting conditions for clear representation of the form and textures in different conditions. The model is optimized for rendering with Ray Tracing, as it can be used for real-time rendering in Next-Gen. The model works perfectly without Ray Tracing enabled, on lower level methods of rendering. Ray Tracing provides realistic lighting by simulating the physical behavior of light, representing realistic natural lighting effects, realistic soft shadows, high degree of visual realism. Part of the collection, perfect for your Virtual museum, or any visual presentation. PBR Shader Material: Marble. Textures are based on the real-life sculpture. Product Texture Maps Resolution: 8K. LOD1 Texture Maps Resolution: 4K. LOD2 Texture Maps Resolution: 2K. The Product consists of 20000 polygons, 9984 vertices. The model is based on the real-life sculpture. The LOD1 version consists of 10000 polygons, 4984 vertices. The LOD2 [Ultra-Low-poly] version consists of 5000 polygons, 2484 vertices. Texture Maps resolution variants and LODs can be used in any combination. Product has non-overlapping UVs. Product has consistent texel density. Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup. Included in package: LOD0 [Product] version: - Maya 2020 scene [.ma] - Autodesk FBX [.fbx] - Wavefront OBJ [.obj] - 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows] LOD1 version: - LOD1 Maya 2020 scene [.ma] - LOD1 Autodesk FBX [.fbx] - LOD1 Wavefront OBJ [.obj] - 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows] LOD2 version [Ultra Low-poly]: - LOD2 Maya 2020 scene [.ma] - LOD2 Autodesk FBX [.fbx] - LOD2 Wavefront OBJ [.obj] - 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows] Create your own Virtual Museum! Visit my profile to see the full library of Low-poly/VR/AR/Mobile/Game-ready models, ready for Real-time Engines and Applications. If you require some particular format, or a support related to my models, please, do not hesitate to contact me. Thank you.

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