Baccarat palette

Baccarat palette

3docean

Baccarat Palette 3D Model. Production-ready 3D model with PBR materials, textures, and non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons) make it easy to work with. Easily customizable: UV-unwrapped geometries let you create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique and meaningful name for clarity. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you'll find over a dozen promo images in the description: Numbers 1-6 were rendered in Cycles (Blender 3D 2.80). Numbers 7 and 8 are wireframe images. Numbers 9 and 10 show screenshots from the Blender 3D scene, highlighting the UV layout. Other images include UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with alpha. 1 Object (mesh), 1 PBR Material, and UV-unwrapped geometries with non-overlapping UV layout map provided in the package; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 10330 vertices, 10328 quad faces (20656 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too. Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/baccarat-palette-f4b33ef478054417bae63ed093eecdbf

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