Baccarat palette 3D model

Baccarat palette 3D model

cgtrader

Baccarat palette 3D Model, a high-quality creation with PBR materials, textures, and non-overlapping UV Layout map provided for easy customization. Quads-only geometries ensure seamless rendering without tris or ngons, making it perfect for various applications. Easily modify the Textures using the UV Layout maps, which are provided in png format with alpha transparency. Each Object, Material, or Texture has a unique and meaningful name for effortless identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) and exported to OBJ and FBX formats, with materials and textures created in Substance Painter for optimal PBR performance. PROMO IMAGES: Rendered in Cycles (or Eevee) for Blender 3D 2.8x, including 11+ promo images showcasing the model's versatility: nr. 1-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene highlighting UV Layout other images: UV layouts with high resolutions Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, and UV unwrapped geometries ensure seamless rendering. UV Layout maps and Image Textures resolution: 2048x2048 PBR Textures created with Substance Painter for optimal performance Polygonal, QUADS ONLY (no tris/ngons); 10330 vertices, 10328 quad faces (20656 tris) Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the fbx/obj file with the desired Textures set in your 3D Modeling software or game engine to achieve a game / production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, which is NOT provided in the package!

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