
Baby Stickman Character Low-poly 3D model
cgtrader
Baby Child Stickman low-poly 3D model. A realistic, three-dimensional representation of a child's body, accurately proportioned like that of a typical baby, is contained within this low polygon model of Stickman. The character's pose is a classic T-position. Crafted with meticulous attention to detail and an emphasis on clean topology based solely on loops and quads, the design lends itself perfectly for use in close-up renders where precision is paramount. Scalable to match real-world dimensions (units - centimeters), the model's foundation is positioned precisely at the global origin (0, 0), with its base solidly grounded on the grid. This exceptionally crafted model boasts spotless, non-overlapping UVs that ensure effortless rendering across various formats and software. Accompanying these files are two .max archives optimized specifically for use with the V-Ray renderer and Scanline renderer in Autodesk's renowned 3ds Max program. High-resolution pre-view images have been produced within 3ds Max itself, leveraging V-Ray's mesh subdivision feature set to maximum effect at level 3. Additional footage documenting a detailed 360-degree turn around can be viewed here: https://www.youtube.com/watch?v=kV5dOPA-FtU. Included within the pack are numerous file formats catering to diverse applications and platforms: * max files specifically formatted for use with both V-Ray and Scanline renderers in 3ds Max * Autodesk FBX archives compatible with Autodesk's version 2013.3 specifications * OBJ exports adhering to Wavefront Technologies' format * .3DS files tailored for the 3D Studio software suite High-quality preview images (.png), comprehensive user documentation (.pdf), and additional resource files round out this carefully curated package. Performance specifications are: Vertex count: 1102 Quadrilateral faces: 1100 Triangular faces: none N-gons (polygons with more than four sides): none Realistic physical dimensions correspond to a height of 105 cm, width of 22 cm and length of 97 cm. UVW mapping ensures accurate texture placement with overlapping elements fully resolved. Material implementation involves basic procedural techniques devoid of external map applications. This content set includes a multitude of exportable files compatible for integration in different environments:
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