Baby highchair white DREAM houses the world 3D model

Baby highchair white DREAM houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13, then converted to other formats seamlessly. The native format is .skp, while 3dsmax scene uses 3ds Max 2016, rendered using Vray 3.00 in 2014. With a white highchair at your baby's side, you can imagine your little one growing up and loving the big table with them! This chair also features safety straps and a footrest for comfort, so your small mom can do the right dishes on their tablet. It's even more decorative thanks to its starry print file. And for those cozy siesta moments, introduce your baby to the white baby cradle Songe. Dimensions are (cm): H 96 x W 46 x D 46, with a weight of 0.10 Kg. Product Ref: 143905 | Price: € 129.90 To access textures, just find them in the .skp file. Extracting Textures from .skp File With software like Sketchup, it's easy as can be! Here's how to do it: Sketchup (Free) Just go to File -> Export and choose a 2D Graphic option under File/Export/2d Graphic dropdown. It'll export the image as your chosen 2D file format. Alternatively, File -> Export -> 3D Model will also work. Export it as a COLLADA File (*.dae) file. Be sure to check 'Export Texture Maps' in Options, and then go find the exported file location. There should be a folder containing all textures. C4D (Trial version is just fine) Importing .skp files into C4D will automatically generate a folder with textures right next to the .skp file itself! 3ds Max When importing .skp into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find them there. Or, you could export fbx file with 'Embed Media' option selected in Export dialog window – this will automatically create a folder of textures together with the fbx file. Rhinoceros 3D (Trial version works too) Import .skp into Rhinoceros 3D and open Material Editor (Panels->Material editor). Select any material with texture on it. Click the three-dot button, then you can view all textures – they'll be in ..AppData\Local\Temp\embedded_files. Feel free to copy and paste those textures anywhere!

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