Baby blue whale cradle MARIN Maisons du monde 3D model

Baby blue whale cradle MARIN Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and then transformed into all other 3D formats. Native format is .skp, with a 3dsmax scene based on 3ds Max 2016, rendered utilizing Vray 3.00 Reference 151 Dimensions (in cm): H 160 x W 105 x PR 46 Weight: 0.10 Kg This adorable wooden whale cradle will accompany your child from their first moments, becoming a constant companion in their growth and development. Easy to maneuver with castors, this charming whale cradle will keep your baby close at night, giving you peace of mind. Decorative canopy offers detailed decor Highlights: its fun and original shape that will delight lovers of the ocean! Ref 151 120 Price 249.90 ⬠Textures can be found in the .skp file. How to extract textures from a .skp file? If you have any of the following software, it is easy. Follow these guidelines: Sketchup (Free) Simply export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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