
Aztec Temple
sketchfab
Here are some sample game level designs I created for a class on game development. I was tasked to create several game levels as part of my coursework, and these are some of the ones I came up with. The first level is set in a dense forest filled with towering trees that block out most of the sunlight. The player must navigate through this environment using only their wits and whatever tools they can find. In contrast, the second level takes place on a vast open plain surrounded by steep cliffs and rocky outcroppings. The landscape stretches out as far as the eye can see, giving the player a sense of freedom and possibility. Another level I designed is set in an abandoned city, where crumbling buildings and overgrown streets serve as a haunting reminder of what once was. The player must explore this desolate landscape, uncovering secrets and piecing together the events that led to its downfall. A final level takes place on a futuristic space station, where the player finds themselves stranded after a catastrophic event. With limited resources and no way to communicate with the outside world, they must rely on their ingenuity to survive and find a way back home.
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