
Axe
sketchfab
I crafted a stunning 3D prop utilizing Maya's robust features. The intricate details were meticulously sculpted within Zbrush, while the textures were carefully crafted in Substance Painter. This model adheres to strict specifications: a maximum of 2500 triangles for LOD0 and a generous 2048x2048 texture map limit.
Download Model from sketchfab
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