AWM Sniper Rifle Low-poly  3D model

AWM Sniper Rifle Low-poly 3D model

cgtrader

A high-poly AWM Sniper Rifle is now ready to be used in Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.\n\nThis product is intended for game/real time/background use, not suited for subdivision. Renders are best done in Marmoset Toolbag 3, Default renders in 3ds Max may not resemble the preview images provided. The Marmoset Toolbag scene is included by default.\n\nSPECS\nThe weapon model is fully separate to make animation a breeze. Movable parts include the bolt, bolt handle, magazine, magazine catch, magazine follower, scope and trigger.\nThe geometry comes in two formats: tris and quads. Tris offer precise shading but quaded version can be useful for generating LOD.\nNo n-gons used\nUV mapping done manually to optimize UV space efficiency. \nAll materials and objects have been labeled properly\nScalable to approximate real-world size (centimeters). Weapon dimensions: 123cm x 6cm x 17cm .\nTested in Marmoset Toolbag 3, also successfully exported into Unreal Engine 4, Unity Engine without requiring any special plugins. Export files available as OBJ and FBX from 3ds Max 2018.\n\nTEXTURES\nA set of 4096x4096 PBR base color, roughness, metalness, normal, and AO (ambient occlusion) maps is included.\nThe scope has been equipped with its own textures in a 2048x2048 format. \nTextures are also available for the scope glass, scope reticle, and .338 Lapua Magnum cartridge\nFor users preferring PBR specular/gloss setup there's a separate download for those texture sets, which includes Substance Painter source files.\nThe texture maps are optimized for physically-based rendering (PBR), stored in .png format. All model textures paths are left unstripped.\nAdditional specialized texture exports are available specifically designed for Unreal Engine 4 and Unity Engines with full user instructions included in the extra downloads.

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