Audi S4 Avant 2020 3D model

Audi S4 Avant 2020 3D model

cgtrader

Detailed exterior model, medium-detail interior surfaces. Every object features a material's name label for easy material modification or application. .max format archive contains three unique setups: 1) A scene built with 3ds Max 2011 and V-Ray materials showcased in studio preview images. Please note that the carpaint colour might differ slightly from actual appearance due to various lighting and rendering setups. Additionally, included are the render setup and a Photoshop CS6 macro file (.atn) for post-production adjustments. 2) A scene built with 3ds Max 2011 and mental ray materials featured in preview images of outdoor renders. Note that the carpaint colour can be slightly different. Environmental elements not provided. 3) A standard, simplified 3D scanline model with 3ds Max 2011. Render results may vary. Each scene is furnished with a mesh smooth modifier stack applied to necessary objects. In some instances, you will see either a level 1 or 2 of mesh smoothing applied during render process. The exterior and wheels have distinct layer configurations for flexibility in scene composition. .obj format archives contain two versions: First version exported without collapsing the mesh after applying a mesh smooth modifier, offering a lower or mid poly count, ideal for edit operations showcased in preview images. Second export version collapses mesh after the application of the mesh smooth modifier. Once imported, just apply your preferred materials and initiate the render process. Textures might require manual insertion, considering default material conditions. .lwo, .c4d format archives include a model exported without collapsing mesh following application of the mesh smooth. Preview images will display a mid or low poly mesh count. The C4D configuration demands optimized individual components for successful rendering. Texture installation and assignment may be performed manually by the user. FBX, 3ds file archives incorporate a fully optimized scene, imported directly into any target software with assigned material parameters intact. A standalone .stl geometry-based model containing dual resolutions are accessible within the archive contents, specifically configured as follows: For un-smoothed configurations, expect a poly count around 380K polygons. Max, obj, lwo and xsi users will see identical poly numbers of the respective formats while maintaining collapsed counts for FBX/3ds archives totaling about 2M polygon data volume (as well as an average count number) that can range within collapsed configurations: approximately 7 Million to just above 4Million (approximately) of face number averages

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