
Audi RS Q3 2020 3D model
cgtrader
Detailed exterior, straightforward interior design. Every object clearly displays the material's name, making it effortless to replace or apply new materials immediately. .max format: Rar archive contains a pre-configured scene in 3ds Max 2011 with V-Ray materials, visible in preview images and studio renders. Car paint colors might slightly differ. The included lighting and render setup are provided, but be aware that render results can vary due to post-production adjustments made using Photoshop CS6 macros. Alternatively, a separate 3ds Max 2011 scene features mental ray materials, displayed on outdoor renders, with car paint color variations possible. Environment settings are not included. For simple standard scanline rendering, place the model in any 3ds Max 2011 scene and start rendering immediately. The mesh smooth modifier has been applied to objects that require it, with values set to 1 or 2 for optimal results. Exterior and wheels are on separate layers. .obj format: The rar archive offers two versions of the model in this format: 1. Model exported without collapsing after mesh smoothing, featuring a low- or medium-poly mesh, as seen in preview images, ideal for editing purposes. 2. A smoothed mesh version suitable for direct rendering with materials applied, requiring only manual texture addition. .lwo and .c4d formats: Rar archive includes the model without mesh collapse in these file types, showcasing a low- to mid-poly count geometry that's easy to modify. Textures must be added manually; Cinema 4D users might need to optimize certain elements. .fbx and .3ds format: Model files exported after mesh smoothing can be easily imported into corresponding software programs for rendering, along with applying materials – textures may still need manual addition. .stl format: Rar archive offers the model in two resolution levels with geometry only, available without texture or material application. Polycount Breakdown: Without mesh smooth: Max: 340,000 polygons obj, lwo, xsi, c4d: 340,000 polygons With mesh smoothed (faces/polys): fbx: 3,400,000 faces / 1,800,000 polys 3ds, obj: collapsed to approximately 1,800,000 polygons
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