
Audi Q7 2020 3D model
cgtrader
Human-readable information about this detailed exterior with a simple interior can be found below. Every object is marked with its material name, making it easy to swap or apply different materials if needed. Here are the key details in a max format: The Rar archive contains: * A version of 3ds Max 2011 with V-Ray materials that you can see in the preview images' studio renders. * A Carpaint colour note - this may be slightly different from what's expected. Lighting and render settings are included, but keep in mind that render results can vary because Photoshop was used to adjust contrast, brightness, saturation, etc. However, a Photoshop CS6 macro file (.atn) for post-production is also included. There's another version of 3ds Max 2011 with Mental Ray materials visible in preview images on outdoor renders. Carpaint colour might be different, but the Environment is not included. Additionally, you can simply place your model into an existing scene and hit render! Each scene has mesh smooth modifiers set to one or two for renders, applied to objects that require them. Exterior and wheels are separated by layer. You'll find two versions of the model in each format (e.g., .obj). The first contains low or med poly meshes after collapsing and smoothing - this can be helpful if you want to edit the model. The second has already been collapsed and is ready for use with materials and a render. Simple formats include: * LWO, .C4D: Model exported without applying mesh smooth. This version maintains its original low to med poly mesh which might help in editing it, and since this was exported directly from 3ds max to other platforms you will find model to have a high quality simple materials already added to model but might need adding extra details by hand (such as normal maps and texture maps). However, you may have to optimize some parts in Cinema 4D. * .FBX and .3DS formats contain models that are pre-exported after applying mesh smooth - this can help save time when using those specific formats. These have lower resolution versions which you would still need to manually apply your materials by hand but will end up being good quality images at the cost of fewer details. Lastly, it is also provided in STL format where you can find geometry in two different resolutions for more detailed options. Polynomial Counting Statistics: * Low resolution meshes: • Without applying Mesh smooth max, .obj and .lwo (or .xsi & .c4d formats): approximately 380 thousand polygons. • In file types fbx and .3ds, where a Mesh smooth has been applied, model takes around 430 thousand faces with an equivalent 2.3 million polys. As always please keep in mind: each render results in software might vary depending on rendering resolution & lighting settings so if unsure do ask or take few examples renders and try different configurations.
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