
Audi Q3 Sportback 2020 3D model
cgtrader
Detailed exterior, simple interior. Every object has a material's name, making it easy to change or apply materials. The .max format includes: * A Rar archive containing 3ds Max 2011 with Vray materials, which can be seen in preview images and studio renders. * The carpaint colour may be slightly different, but lighting and render setup are included. * However, render results may vary due to the use of Photoshop for contrast, brightness, saturation adjustments. * A Photoshop CS6 macro file (.atn) is also included for post-production. The .max format also includes: * 3ds Max 2011 with Mental Ray materials, which can be seen in preview images on outdoor renders. * The carpaint colour may be different, and the environment is not included. * 3ds Max 2011 with simple standard Scanline materials, ready to render. Just import into your scene and click Render! In each scene, the model comes with a mesh smooth modifier on stack on objects that need it. Mesh smooth is set at 1 or 2 for renders. Exterior and wheels are in separate layers. The .obj format includes: * A Rar archive containing two versions of the model: + Exported without collapsing after mesh smooth, with low or med poly mesh visible in preview images. + Good for editing the model. + Simple materials, textures may need to be added manually. * Exported after applying mesh smooth, ready to import, apply materials and render. The .lwo, .c4d format includes: * A Rar archive containing the model exported without collapsing after mesh smooth, with low or med poly mesh visible in preview images. * Good for editing the model. * Simple materials, textures may need to be added manually. In Cinema 4D, some elements may need optimization. The .fbx and .3ds format includes: * A Rar archive containing the model exported after applying mesh smooth, ready to import, apply materials and render. * Simple materials, textures may need to be added manually. The .stl format includes: * A Rar archive containing the model in two resolutions. Geometry only. Polycount: * Without meshsmooth (max, obj, lwo, xsi, c4d): 290,000 polygons * Collapsed fbx, 3ds, obj: 3,900,000 faces / 2,100,000 polygons
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