
Audi A4 2020 sedan 3D model
cgtrader
Detailed exterior models offer high-level details and specifications, making it easy to adjust or add materials. Each object's name and properties are listed for modification. The file format used is Max format. Rar archive contents include: 3ds max 2011 with vray materials can be viewed in the studio renders provided as preview images, with car paint colors differing slightly from what is seen in previews due to differences in render results which were corrected using photoshop adjustments, a .atn macro file for post-production editing via CS6 version also being included. This setup combines Vray with other 3ds max rendering features, giving a clear idea of color choices, though Photoshop adjustments may still impact end result brightness levels or saturation. In the max file 2011 software with mental ray is combined and has separate material previews on outdoor render scenes as given, though paint can be slightly different based upon render results. Environmental objects are left out to maintain a simpler render approach. Another set combines max scanline render features using only standard, basic materials available which need simple importing then applying into existing scene before running the scene. For added simplicity each model within all formats have included 'Mesh smooth' modifiers for better detail enhancement where they were necessary based on specific scenes' needs, mesh is applied one time, then two for enhanced detailed models. Other 3ds formats also contained within are fbx (.stl format) files with maximum precision used by low polygon resolutions making editing and changes much easier. For added clarity here is more detailed data below. In total there are numerous different versions of each given file provided that meet multiple specifications. Max obj (Rar): contains high-level 3D polygon rendering, includes standard objects available via pre-designed scenes created prior; a good solution if end goal wants edit option on already exported .OBJ format and more complex models are the focus in editing phase before export final result to use them further. For added visual and aesthetic representation fbx model types combine both 'high' level detailed scene files used by 2011 and older, standard 'basic', basic polygon render. Each is created using various programs making their unique features possible which also need post-importation edit or changes adjustments with a tool of similar compatibility (example PS). Poly Count Summary: • 350k in total: Low and mid resolutions. • After the 'MeshSmooth': fbx and other older .max types included ( 4.7 mio. faces)
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