Asus ZenWatch WI500Q Low-poly  3D model

Asus ZenWatch WI500Q Low-poly 3D model

cgtrader

It's a top-quality low-poly 3D model Asus ZenWatch WI500Q used in various fields such as 3D Graphics, game development, advertising, interior design, motion picture art, visualization, etc.. The modeling process involved taking ortho-photos of a real watch, which is why all the details of the design are recreated with utmost authenticity. Ease of use is that the model consists of only a few meshes, making it low-polygonal (saves system resources) and has just one material. No matter what renderer you choose to use, this model will always look realistic due to its high-resolution photo-texture. The well-designed topology of the low-poly model combined with detailed textures allows for minimal polygons while achieving maximum quality, which can be sufficient even for close-ups. To enhance advanced realism, in addition to these textures, Specular, Glossiness, Bump, and Emission are used for the luminous elements of the model (For example, screens, indicators, etc.). To achieve optimal Bump depth, I set Bump Multiplier to 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps simulate various reflective and dispersing capacities of the different areas of the model, giving the effect of using more materials. In total, there are five main textures, each with a resolution of 4096 pixels squared in .png format. The original texture file is also available in .PSD format within the archive. The model comes in three basic poses: unfastened and fastened wristlet positions. It was created using the 'Maya 2009' 3D program and features correct dimensions at a real-world scale of centimeters, with all parts correctly grouped and named. Additionally, there is an adjusted render-scene created in Maya 2014 with the V-Ray 2.40 renderer plug-in. This scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0 because it is saved in .ma format. The render-scene includes five V-Ray Rect Light + reflectors, and the V-Ray MTL material is assigned to the model. On Timeline, the keys for the model and Render Camera position are set, including Preview Images. If you don't need these positions, remember to delete animation keys from translation and rotation channels. To use the model in other 3D programs, scenes are saved in formats such as .fbx, .obj, .DAE, and .max (2010 version). Note: This is a Low-Poly model and it is not designed for the use of any smoothing modifiers.

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