
Asus RT-N56U router Low-poly 3D model
cgtrader
The high-quality, low-poly 3D model of the Asus RT-N56U router is utilized in a variety of fields such as game development, advertising, interior design, motion picture art, visualization, and more. The model was created by taking ortho-photos of the actual router, which resulted in an extremely accurate reproduction of its design. The ease of use lies in the fact that the model consists of only one mesh, is low-poly (which saves system resources) and has just one material. Regardless of the renderer used, this model will always look realistic due to the high-resolution photo-textures. A carefully designed topology, combined with detailed textures, allows for a minimal amount of polygons to achieve maximum quality, which can be sufficient even for close-ups. This model uses only one material, with a photo-texture assigned to its diffusion. To increase advanced realism, additional textures are employed: Specular, Glossiness, Bump, and Emission, specifically for luminous elements of the model such as screens and indicators. To achieve optimal bump depth, a Bump Multiplier of 0.1-0.2 is used in Maya Software materials or V-Ray MTL materials. The Specular and Glossiness maps vary the reflective and dispersing capacities of different areas of the model, producing an effect similar to using multiple materials. There are five primary textures in total, with all textures boasting a square resolution of 3500 pixels in .jpg format. Original texture files in .PSD format can be found in the archive. This model was created using Maya 2009. The model boasts real-world scale in centimeters, with all parts correctly named. An adjusted render scene has been created within Maya 2014, utilizing the V-Ray 2.40 plugin. This scene opens properly in earlier versions of Maya (up to 2012) and V-Ray 2.0, thanks to its .ma format. The scene includes five V-Ray Rect Light + reflectors, with the V-Ray MTL material assigned to the model. Preview Images have also been set for keys of model conformity and Render Camera position. If you don't require these positions, remember to delete animation keys from translation and rotation channels. Scenes can be saved in formats such as .fbx, .obj, .DAE, or .max (version 2010), making it easy to use this model within other 3D programs. This is a Low-Poly model, and it's not intended for the application of any smoothing modifiers.
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