
astronaut 3D model
cgtrader
Hi, I've been working on this model for a while now and I'm excited to share my progress. Initially, I was going to leave it as an untextured sculpture but I decided it would be better with some color. To achieve this, I created a less dense mesh so I could bake the normal maps more efficiently. The model was created in ZBrush and 3ds Max, then textured using Substance Painter. I used Marmoset Toolbag for rendering and BPR passes in ZBrush to complete it. I hope you like it! Here's some accompanying text: "Within a few decades, we'll be leaving the solar system behind and venturing into interstellar space." Station 11 started out as a fragile framework of polysteel foam back in the 27th century. Now, after nearly eight decades of work, it's almost ready to embark on its longest journey yet. In less than three years, it'll be fully capable of reaching 98% of light speed and breaking free from the solar system's grasp. Jim Kolinsky is currently conducting his routine checks on one of the targeting modules; he'll likely be one of the last people born within our sun. 3D Apollo 11 astronaut spacesuit with helmet, torso camera, gloves, and boots - all highly precise in their recreation. This model combines elements from several references I found, while some aspects were left to interpretation. It has been accurately recreated as a high-poly model to preserve every detail. The Quality You'll Expect This model is based on multiple images of the real product to ensure accuracy in texture references and proportions. The entire set was textured with its accessories relying heavily on actual products and references for authenticity. Note that textures may require relocation after decompressing the texture file. Included: Apollo 11 spacesuit / helmet / torso camera / gloves / boots 4K Textures 3ds MAX, Physical Shader 2017 & 2014 (Textured) 3ds MAX, V-ray 2017 & 2014 (Textured) 3ds MAX, Corona 2017 & 2014 (Textured) Blender 2.8, Cycles (Textured) ABC (Mesh Only) FBX (Mesh Only) OBJ (Mesh Only)
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