Astrolabe houses the world sculpture decor 3D model
cgtrader
This 3D model was originally created using Sketchup 8, then converted into multiple other formats for ease of use. The native format is .skp, with the corresponding 3ds Max scene saved as a version compatible with 2016, and rendered with Vray 3.00 A cutting-edge decorative piece awaits - an original decorative object that will undoubtedly seduce you! An old measuring instrument reborn in modern style, the deco astrolabe is a contemporary gem that's sure to be a stunning addition to any desk or trendy library setting. This exquisite sculpture invites you on a journey through travel and exploration; do not hesitate to incorporate it into your home decor today. Part of the Seaside collection, this smart yet casual atmosphere combines textures adorned with denim and naval stripes. Soothing colors that evoke the fresh sea air include light gray, gray-blue, and sandy beige - an ocean palette that embodies the carefree spirit of vacation. Dimensions (cm): H 64 Weight: 8.20 Kg Ref. 110892 Price: €129 Polygons: 6484 You'll find the textures embedded within the .skp file for easy access. Extracting textures is straightforward with certain software tools available - here's how: If you have one of the following, follow these simple guidelines to extract the textures from your .skp file: Sketchup (Completely Free) Simply export the image as a 2D file under File/Export/2D Graphic and choose your desired option. Another way to go is by going to File -> Export -> 3D Model, selecting the COLLADA File (*.dae) option, clicking on the Options button, and making sure that Export Texture Maps is checked. Open the exported file location, where you should see a folder containing all of the textures next to the exported file name. C4D (Trial Version Enough) When you import the .skp file into C4D, it automatically generates a folder with textures next to the .skp file for your convenience. 3ds Max Simply import the .skp file into 3ds Max, and the texture files will be stored in ..\3dsMaxsceneassetsimages for easy access. Alternatively, export an fbx file with the embed media option selected in the export dialog window, so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial Version Enough) Import the .skp file into Rhinoceros 3D and open up the material editor under Panels -> Material Editor. Select any material that has a texture on it and click on the texture name in the Textures section - you can then see all of the textures, which should be located in ..\AppDataLocalTempembedded_files for your reference.
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