Astra Sports Tourer 2011 3D model

Astra Sports Tourer 2011 3D model

cgtrader

High resolution and extremely accurate 3D models are carefully crafted based on real-world references. The native file format is Cinema 4D R20, allowing for the use of HyperNurbs subdivision technology. Other formats can be exported at a single resolution and may require additional subdivision to achieve optimal results. Exported formats like 3ds, max, fbx, and obj are specifically optimized to work seamlessly with industry-standard modeling software such as Maya, LightWave, and others. It's highly recommended to use an FBX file for import due to its ability to preserve crucial material properties, object hierarchies, UVW coordinates, and quad geometry. Formats like 3ds and max also preserve basic material properties and UVW coordinates, although all geometry in 3ds format is triangulated. Max format includes hierarchies, quad geometry, and standard materials for easier handling. However, the OBJ format can only preserve quad geometry and UVW coordinates. Each model file (except for OBJ) comes equipped with a pre-set hierarchy of parent and child objects, ready to be animated manually or with the aid of any animation plugin. All mesh parts are divided by material and linked under a single empty object used as their pivot. Materials, textures, and objects are thoroughly sorted to make it easier to create custom materials compatible with special render engines. The native Cinema 4D version comes with several unique features, including animation via Xpresso (without the use of keyframes) and an integrated exterior and interior lighting system. The reverse and brake lights are automatically triggered, adding an extra layer of realism to the model. Textures are included in all files and come in various channels - xxx_tex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), and xxx_lum.jpg (luminance color). The C4D version also includes standard materials. Previews were rendered using Cinema 4D R20 Studio's Physical renderer, producing highly realistic results. The model is set to a millimeter scale unit. However, it does not include the environment scene where the car is placed. This 3D model was created and exported from Cinema 4D R20 and may face compatibility restrictions due to changes in software versions.

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