Aston Martin DB9 2008 3D model

Aston Martin DB9 2008 3D model

cgtrader

High-resolution, incredibly accurate three-dimensional models were crafted based on real-world references. Native format for this precise work is Cinema 4D R20, featuring Hypernurbs subdivision capabilities. The model's adaptability extends to various other formats, which are exported at a single resolution and can be further refined. All other formats - including 3ds, Max, FBX, and OBJ - were carefully prepared for seamless integration with standard modeling software like Maya, Lightwave, and many others. The use of an FBX file is highly recommended when importing this model due to its preservation of basic material properties, object hierarchies, U/V/W coordinates, and quad geometry. While the 3ds format retains some material properties, hierarchy, and U/V/W coordinates, it relies on triangular geometry. Max files also feature these benefits but add in hierarchical structure, as well as materials in standard formats. OBJ files provide only preserved U/V/W coordinates, but no hierarchies or special materials. Notably, each file type of this model (save for the OBJ version) comes with its objects hierarchically organized to animate by hand or through car animation plugins, featuring one parent object per mesh part separated according to their individual materials. Every object and texture has been expertly categorized and optimized for manual rendering and other advanced special effects. This model is most fully functional in native C4D version due to Xpresso (non-keyframe-based animation). When it comes to lighting conditions, both exterior and interior lights are automated - along with the car's automatic reverse and brake lights - in all but OBJ file format. All textures come standard with this 3d model at high-resolution pixel sizes, separated across several distinct channels - diffusive colors (xxx_tex.jpg), bump images (xxx_bum.jpg), reflective qualities (specular color and intensity in xxx_spe.jpg), as well as light intensity maps for the purpose of rendering luminescent textures. Standard materials accompany this version specifically saved from within C4D 20 Studio Physical Renderer environment - while actual unit size for scale measurement falls at millimeter scale level measurements. The precise location settings were based on pre-saved and imported files originating directly in C4D20 to optimize overall functionality across differing model revisions compatibility remains somewhat subject, given variations of said software update frequency adjustments over various versioning levels implemented by manufacturer or similar factors.

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