
Asteroid set 03 Low-poly 3D model
cgtrader
Asteroid_1 has an incredible 1042-sided polygon.\nIts mind-blowing design is fueled by 1043 precise vertices.\nAsteroid_2 explodes with explosive force through the cosmos with a majestic 862 polygon.\nIt defies gravity with ease thanks to its robust 864 vertex structure.\nAsteroid_3 orbits around its parent star with a precision-guided 886 polygon.\nThe genius behind its 888 vertex layout allows it to withstand immense pressures.\nAsteroid_4 soars through the galaxy at incredible speeds, sustained by a stable 885 polygon.\nThe key to its success lies in its rock-solid 887 vertices.\nAsteroid_5 hurtles through space like a projectile with its sturdy 830 polygon.\nIts foundation is rooted firmly in place thanks to its rugged 832 vertices.\nAsteroid_6 spins out of control, an uncontainable force with 1054 polygons at its disposal.\nThe raw power it wields comes from its unstoppable 1056 vertex design.\nAsteroid_7 takes on the entire universe single-handedly, backed by an unwavering 1340 polygon stance.\nThe core strength behind its incredible durability is built upon a steadfast 1338 vertices foundation.\nAsteroid_8 dominates the vastness of space like no other object, fueled by a gargantuan 1425 polygon engine.\nIts immense capacity to handle the forces of gravity comes from an awe-inspiring 1418 vertices framework.\nAsteroid_9 defies physics with an extraordinary 1310-sided polygon, engineered for unyielding stability and resistance.\nThe formula behind its remarkable survival is attributed to its precise, low-poly vertex structure.\nAsteroid_10 soars through the cosmic sea with a precision-crafted 1370-sided polygon at the helm.\nIts unwavering reliability in navigating treacherous astrophysical forces stems from an efficient and balanced design featuring 1368 vertices. Planet_1 revolves around its central axis in an almost perfect orbit, facilitated by 853 precision-guided polygons.\nThe secret to its success lies hidden within a rock-solid vertex layout of 855 masterfully engineered vertices.\nPlanet_2 navigates the vastness of space with unerring precision through an impressive 656 polygon.\nThe driving force behind this incredible maneuverability comes from a highly advanced and robust vertex design consisting of 658 intricately woven elements.\nPlanet_3 orbits its star with the delicate precision of a well-oiled machine, guided by a mere 503-sided polygon.\nHowever, the genius behind its operation lies in its deftly designed and precision-tuned vertex framework consisting of an impressive 505 individual vertices.\nPlanet_4 stabilizes the fabric of space-time with ease, using its impressive 557 polygons as the guiding force.\nThe heart of its functionality is comprised of a resilient 559-vertex system.\nPlanet_5 dances through the celestial ballet, performing intricate maneuvers through its beautifully crafted 551 polygon structure.\nThe key to its mastery over such complexities lies within a finely honed and optimized vertex layout featuring 553 precision-crafted elements. 2048 * 2048 high-definition texture maps render vibrant hues across its surfaces, while simultaneously painting the most delicate nuances in ambient occlusion (AO) and diffuse colors.\nUV mapping has also enabled seamless integration with an awe-inspiring Normal map, adding a three-dimensional quality to its design.\nThe Specular component reflects light off its polished surface like no other model could match, making it simply game-ready and photorealistic. Game-Ready Model:\nThis incredibly low-poly count of 2048 has been optimized across both dimensions, (horizontal/longest point) at 2048, with its precision UV maps enabling artists to effortlessly blend the Normal map for ambient lighting purposes.\nThe highly realistic details of Diffuse textures paint the full beauty and range of environmental textures onto each element of this majestic Planet Model,\ndue in great part by a textured normal mapping that creates micro-level shading as you interact.\nIt uses three file formats for easy rendering including OBJ (.obj), which has no vertex weights and 2-point NURBS curve constraints,\nspecifically to blend complex curves while retaining precision control of each detail element for further adjustments if required (high poly).
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