
Asset in Game House Low-poly 3D model
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In the creation of this concept, the artist utilized various textures and tools to bring their vision to life. The diffuse map, normal map, and specular map were all set at 2048 x 2048 resolution for high-quality results. Additionally, an alpha map was employed specifically for the ground. To achieve this masterpiece, Zbrush, Maya, and Photoshop were skillfully implemented by the creator. The source of this information can be found at http://catell-ruz.tumblr.com/post/112518092575/pi%C3%B1ata-house-wip.
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