Assault Mech MustangII Low-poly  3D model

Assault Mech MustangII Low-poly 3D model

cgtrader

This pack includes a highly detailed animated mech model featuring interchangeable modular weapons.\n\nTry out our complimentary Striker test mech, accessible via my publisher account, for free playtesting and verification of model compatibility. If the test mech functions as expected, all my other mechanized units will likely perform with ease, thanks to their standardized models. Furthermore, this freebie also comes equipped with a realistic background scene displayed in the sample images.\n\nEach mechanized unit has undergone meticulous setup and animation to produce incredibly lifelike motion and behavior, including assault variants such as the Mustang model. Specifications for the Assault Mech Mustang include: 30+ distinct animations (a combination of static in-place movement plus root-motion dynamics) An internal skeletal framework composed of 19 meticulously positioned bones Highly modular weapons designed for rapid attachment and removal, capable of hosting a wide variety of equipment, including canons, lasers, medium- to large-caliber machine guns, long- to short-range missile launchers, and other types of projectile-launching hardware. Specifically: * Canons (high damage capacity) & lasers * Medium-calibre machineguns * Large-calibre missiles with varying ranges for precision strikes Additionally: Hand-cannon firing 2 types of high-damage missiles. 34 distinctive decals, or markings added on each individual component or area. Destructible and highly adaptable mech parts like removable hands offer flexible creative options: - Remove any part as a simple 'disarming' option in gameplay scenes for storytelling reasons, to visually demonstrate an actual weapon system failing - Quickly insert substitute custom items and replace arms with another, creating visual balance when not displaying armless version. Mustang's 5 separate, customizable texture sets can easily adapt it to diverse real-world or fictional contexts: PSDs including multiple, intricately organized layer options facilitate easy modification Material rendering works effectively across different engine settings such as PBR & non-PBR Color-coded data helps guide optimal placement and selection within both engines Key component characteristics for easy identification include: albedo map in 1024, 2048 and high-res (4096), all stored as .png files Further metadata about model performance metrics available when imported to different rendering systems include Tris count approximately around 7900 & a user-determined value which reflects used hardware in a project (canons etc.) With this system implemented you're fully ready for PBR based textures; using metalness mapping to achieve advanced visual realism - Ambient Occlusion included with standard settings To enable best output please use high-poly detail mode in both engines Please also ensure each element is loaded and integrated appropriately prior deployment of product content in end user environment

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