Asphalt Shader_035

Asphalt Shader_035

3docean

A single, seamless shader map combines bitmap and procedural elements. This versatile map consists of five distinct components: one color map, one dirt map, one diffusion map, one bump map, and one displacement map. Each component is a 4096x4096 pixel TIFF image or C4D file (compatible with R15 and R11 software). The maps can be layered to create complex effects using procedural techniques. This shader map is compatible with all software that supports displacement mapping.

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