Asphalt Shader_033

Asphalt Shader_033

3docean

1 Procedural and Bitmap-Based Shader Utilize 1 Color map/Specular Color, 1 Dirt map, 1 Diffusion map, 1 Reflection map, 1 Bump map, and 1 Displacement map. Seamless 4096*4096 tif images and c4d file (R15) available. Maps can be layered with procedural effects for enhanced visual appeal. Maps can be used in conjunction with any software that supports Displacement Maps. Render using matprev_env.hdr from the c4d materialpreview folder. IBL Image-Based Lighting Techniques GI Global Illumination Methods AO Ambient Occlusion Effects

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