Asphalt Shader_030

Asphalt Shader_030

3docean

1 Bitmap and Procedural Based Shader 1 Color map/Specular Color, 1 Dirt map, 1 Diffusion map, 1 Reflection map, 1 Bump map, 1 Displacement map - Seamless 4096*4096 Tif Images and C4D File (R15) Map Can Be Layered with Procedural Effects Map Can Be Used with Any Software Supporting Displacement Map Render with Matprev_env.hdr from C4D Material Preview Folder IBL Image-Based Lighting, GI Global Illumination, AO Ambient Occlusion

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