Asphalt Shader_029

Asphalt Shader_029

3docean

1 Procedural Shader and 1 Bitmap-Based Shader 1 Color Map/Specular Color 1 Dirt Map 1 Diffusion Map 1 Reflection Map 1 Bump Map 1 Displacement Map 4096x4096 Seamless Tif Images and C4D File (R15) The map can be layered with procedural effects. The map can be used with any software supporting displacement maps. Render with Matprev_env.hdr from the C4D Material Preview Folder IBL: Image-Based Lighting GI: Global Illumination AO: Ambient Occlusion

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