
Asphalt Shader_013
3docean
[ 1 Bitmap and Procedural Based Shader ]\n1 Color map/Specular Color\n1 Dirt map\n1 Diffusion map\n1 Reflection map\n1 Bump map\n1 Displacement map\nSeamless 4096*4096 tif images and c4d file (R15) available\nProcedural effects can be layered with the map\nDisplacement maps are fully supported by any Soft rendering software\n\n Render with matprev_env.hdr from the c4d materialpreview folder\n\n IBL Image Based Lighting is utilized\nGI Global Illumination capabilities are enabled\nAO Ambient Occlusion techniques are integrated
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