Asphalt Shader_007

Asphalt Shader_007

3docean

1 Bitmap and Procedural-Based Shader 1 Color map/Specular Color 1 Dirt map 1 Diffusion map 1 Reflection map 1 Bump map 1 Displacement map Seamless 4096x4096 TIF images and C4D file (R15) Map can be layered with procedural effects. Map can be used with any software supporting displacement maps. Render with MatPrev_Env.hdr from the C4D MaterialPreview folder. IBL - Image-Based Lighting GI - Global Illumination AO - Ambient Occlusion

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