
AS SFC - Secondary Face Controls for Maya 3D model
cgtrader
AS Secondary Face Controls for Maya is a powerful tool designed to revolutionize your facial rigging process, granting animators the ability to finely tweak face expressions with ease. By providing an automation solution for creating secondary controls that seamlessly follow the geometry vertex of the mesh modified from blendshapes, you can create rigs that seamlessly integrate blendshape deformations and animation curve controls. The result is a drastic improvement in control over face expressions, allowing animators to work more efficiently and effectively. This tool streamlines the process of connecting, constraining, and parenting by automating all necessary actions with just 4 straightforward selection steps. With Smart Install, you can simply drag and drop the install.mel script into the Maya viewport to have a new shelf button instantly appear on your active shelf - compatible with both Windows and macOS platforms. Online Documentation is readily available at http://www.adrianosanna.com/?p=951, where you'll find comprehensive guidance to help you make the most out of this innovative tool. For a hands-on experience, sample files come pre-equipped with a basic face rig for testing purposes, featuring an image preview to give you a visual idea of what you can achieve. The process begins by selecting three critical nodes/objects in sequence: 1. Identify the animation curve node that contains the prefix or suffix of your controller. 2. Select the joint you wish to parent; for example, when creating secondary controls for face expressions, you would choose the Head Joint. 3. Choose the mesh (with skinning and blendshapes) that will serve as the geometry to which the secondary controls must constrain. Finally, select all the joints of your newly created secondary controls and click the "create" button.
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