AS-350 Oklahoma City Police Animated Low-poly  3D model

AS-350 Oklahoma City Police Animated Low-poly 3D model

cgtrader

A high-resolution, 3D model of a helicopter designed by AS-350 (H-125) from the Oklahoma City Police is available. The models can be imported into 3ds Max 2015, OBJ, FBX, and 3DS formats. To adjust livery or camouflage patterns quickly, users are free to open and edit a supplied Photoshop document. It comes with pilots and a helipad, both included as separate entities. Soundtrack, ready for immediate use, has also been added. For the Unity or Unreal gaming platforms, the low-poly, realistic model perfectly fits the bill. Its dimensions conform exactly to those found in real life units measured in meters. Incorporating an animated version that displays on Sketchfab: A high-fidelity simulation showcases its main rotor blades folding out and then bending with every rotation. Users can notice movement between pitch and bank during action as blades flip between a stationary static appearance to a dynamically blurred motion effect on the main blade's movement in all possible axis while still attached. Tail Rotor shows a clear turning with change from horizontal, up/down movements; similarly changing appearances while its rotating is seen through the display in a blurred mode for added depth. Other animations visible on the model involve opening and closing doors that come equipped to simulate controls inside the cockpit's cockpit along real controls movement that allows for control by actual hands. It appears clear that realistic piloted animation occurs due these precise mechanics of human activity which include pedals, lever collection; throttle along full range from 0° degrees right through motion at every step - an authentic helicopter simulation. Also seen with dynamic visuals showing a variety lighting - NAV lights lander illumination - up bottom beacons, are also available within realistic rendering environment. Real world-scale models used consist of the actual size that matches real unit specifications - 11 x 2.6 m LxW for each meter of overall dimension along vertical plane from bottom most point on floor plan base all the way up reaching a total length 11m. Given dimensions measured in both English inches (433.92 x1024 or .399 ft) - that corresponds accurately. The actual polygon count across different objects involved within scene amounts to : total, Heli-poly: helicopter related geometry pieces make 171.8 Tris , and two Pilots making up 25,300 plus netted part coming up at another point is equal amounting helipad related poly-count equals all combined to be: just under (100K in tristrips). All entities have one single unified lay out that can also mean coding-wise its an open ended work ground so it might save users efforts - time with much cleaner output when you use automated naming features. Also keep this detail which is nice touch : no multiple materials colors fills on parts, therefore resulting texture resolutions remain smaller saving computer resource during production rendering times even after processing stage as per standard of ambient- occlus map creation and also because similar or exact over laps exists only UV ( coordinates that allow you maintain quality by adding less complexity ) so end user saves considerable work done time when you create those other additional graphics. A few material presets for working out on PBR system such metal roughness -specularity glossiness are readily available: you can also find basecolor along side emissive values set correctly making whole range complete from diffusive specularity glossines to even roughening up your object's metallic- finish at same time - ready made for game engine workflow and so rendering in advance with a high fidelity appearance on real-time engine systems already implemented such unity unreal Below, it also mentioned resolution levels each for their individual texture components as: Diffuse and base-color normal textures : MAX res=4096; others like Specular,Glossines metallic rougness and ambients oculus (oculus is) emission mapped onto same area min -resolution = 2048.

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