ARTY white carpet 200x300 houses the world 3D model

ARTY white carpet 200x300 houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and then converted to every other 3D format. Native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 version, rendered with Vray 3.00 The color and material contrasts are set against a white Arty large model belt backdrop. Created in a palette of soft and bright colors, genuine leather carpets enhance your decor's style. Alternative colors available? This modern carpet is also available in black. Dimensions: L 200 x W 300 Weight: 16,50 Kg HOUSES FURNITURE WORLD, NEW 2012 http://www.maisonsdumonde.com/FR/fr/produits/fiche/tapis-arty-blanc-grand-modele -123420.htm Ref: 123420 Price: €549 Polygons: 6 Textures can be located in the .skp file. How do I extract textures from the .skp file? If you have any of the following software, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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