Artillery Mine Low-poly 3D model

Artillery Mine Low-poly 3D model

cgtrader

Soviet artillery mine 82 mm is a low-poly 3D model that's ready for gaming. It has a real-world scale of 32.9 x 8.09 x 8.02 cm, with proportions and sizes accurately observed. This model consists only of quadrangles and triangles, making it highly efficient for game use. Here are its technical specs: - Polygons: 1754 - Triangles: 3484 - Vertices: 1756 The model is available in various formats to suit different game development needs. These include: - Blender (.blend) with mesh, material (Principled BSDF), and textures PBR - Roughness/Metallic. - Marmoset Toolbag 3 (.tbscene) with mesh and textures PBR. - FBX (only mesh without materials) exported from Blender. - OBJ (triangulated, only mesh without materials) exported from Blender. - GLB (triangulated, mesh + textures PBR - compressed in format) exported from Marmoset Toolbag 3. - glTF (.gltf) with triangulated mesh and textures PBR - .jpg exported from glTF Tools Visual Studio Code. - Unitypackage (.unitypackage) with triangulated mesh and textures - .tga, exported from Marmoset Toolbag 3 and FBX mesh from Blender. - FBX for Unity (only mesh without materials, up = Y Up) exported from Blender. All of these formats are game-ready. Additionally, the model includes unwrapped UVs with non-overlapping polygons that were manually deployed to prevent any overlap or inversion. Textures provided are also game-ready in PBR Roughness/Metallic format, with a single set of 5 PNG files (2048x2048) - BaseColor, Metallic, Normal, Roughness, and AO(Ambient occlusion). Optional textures are available in Specular/Glossiness format, with a single set of 4 PNG files (2048x2048) - Diffuse, Specular, Glossiness, and Normal. Additional optional textures include baked textures from a high-poly model, which can be used for extra detail. These are also provided as PNG files (2048x2048). This model was rendered in Marmoset Toolbag 3 and Blender Cycles - 1 image. If you need a high-poly mesh, feel free to contact me!

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