Articulated luminaire houses the world 3D model

Articulated luminaire houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and later translated into all other 3D formats. The native format is .skp, while a 3ds Max scene uses version 2016 of the program, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 exudes style and authenticity, incorporating Lausanne features an extendable arm made from brown-tinted metal combined with a cotton linen-colored lampshade. A secure fit is ensured by the metal bar at the back, this element adds a modern touch to your classic décor. In keeping with its design philosophy, discover the Lewis wall bracket. Size (cm): H 39 Weight: 3.20 Kg\nRef: 130447 Price: € 89\nPolygons: 10554 \n\nTextures are accessible in .skp file format\n\nIf you possess any of the following software, extraction is easy; simply follow these guidelines:\n\nSketchup (Completely Free)\n\nMerely export the image as your preferred choice of 2D file under File/Export/2d Graphic - dropdown option.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make certain that Export Texture Maps is activated. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A Trial Version Is More Than Enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You may also export an fbx file with the embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A Trial Version Is Plenty)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; they should be located in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you prefer.

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