ARTIC white TV stand houses the world 3D model

ARTIC white TV stand houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software and then converted to all other 3D formats seamlessly. The native format is .skp, while a 3ds Max scene is versioned as 2016 and rendered using Vray 3.00 for maximum visual clarity. CATALOGUE 2015 Reference Number: 146721 Dimensions in centimeters: Height: 50, Length: 150, Width (Proportion): 40, and Weight: 32 kilograms The color scheme is white to enhance your living space visually. You can now bring more brightness into your home with this stunning white TV cabinet, characterized by its clean and uncluttered design rooted in Nordic design principles. A large flat area for the screen, a wooden TV stand with two central recesses and a door on each side are also present to enhance aesthetics further. A beautifully designed light wood base perfectly complements the color of white and can be combined successfully. Key features you will enjoy include: A backplate featuring multiple holes for organizing your cables. Experience an alternate style with our Newport white TV stand. You may want to refer to Reference Number: 146721, as the current price is €129.90. The complexity level of this model has been quantified to 130 polygons. Accessing Textures in .skp files This task becomes simple if you have one of the mentioned software packages at your disposal, followed by these easy-to-follow guidelines: Sketchup (free version): Export an image from your choice as a 2D file under the "File/Export/2d Graphic" option in drop-down. Alternative way using Sketchup: Navigate to "File -> Export -> 3D Model." Now export it as a COLLADA File (*.dae) file and ensure that you tick on "Export Texture Maps." After completion of exporting, proceed to the folder location where your exported file is saved. Inside this directory, you'll find all the textures contained in a separate folder. C4D: Simply import .skp file into C4D software which will automatically generate a texture folder right next to your .skp file. 3ds Max: Import the .skp file and navigate to " ..\3dsMaxsceneassetsimages", here you can find all your textures stored. You also have an alternative of exporting an fbx file with the embed media option selected in the export dialog window which automatically generates a texture folder along with the fbx file. Rhinoceros 3D (with free trial): Import the .skp model into Rhinoceros 3D software and go to Panels->Material Editor. From there select any material having texture applied, then right-click on its name in the textures section, which opens a pop-up menu for locating all the attached textures. These will be found inside ..AppDataLocalTemp/embedded_files directory.

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