
ARTIC bibliohque gray houses of the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 and then converted into various other 3D formats. Native format is .skp, with a 3dsmax scene in 3ds Max 2016 version, rendered with Vray 3.00. CATALOGUE 2015 Ref. 146749 Dimensions (cm): H 185 x W 110 x PR 38 Weight: 64 kg This modern library features a deconstructed design made of gray wood, providing multiple storage options: four shelves for decorative items and four doors for books. Decorative detail includes contrasting feet in light wood, which pairs nicely with the gray. Highlights include small doors that allow you to hide everything and appear tidy! The Trocadero library offers similar style. Ref: 146749 Price: â¬269.90 Textures are stored in .skp files To extract textures from .skp files, follow these easy steps if you have one of the following software: Sketchup (Free) Just export your chosen image under File/Export/2d Graphic, using any file type. Alternatively, go to File -> Export -> 3D Model and export as a COLLADA File (*.dae). Click Options, ensuring Export Texture Maps is selected. Find your exported files in the directory, where you'll see a folder with all texture files. C4D (Trial version sufficient) Importing .skp files into C4D automatically generates a textures folder next to the original file. 3ds Max When importing a .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can also export fbx files with the embed media option selected, creating a folder of textures together with your exported fbx file Rhinoceros 3D (Trial version sufficient) Import your .skp file and open the material editor (Panels -> Material Editor). Select any material featuring textures and click on its name in the Textures section. You'll see all available textures; copy and paste them into a folder of your choice.
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