Artek 68 chair 3D model

Artek 68 chair 3D model

cgtrader

Human uses high-quality hi-poly smoothable 3D model Artek 68 chair extensively in various fields such as game development, advertising, interior design, motion picture art and visualization etc.. The model comes with three different color versions of finish: white laminate, birch veneer, and black linoleum. All intricate details of the design are accurately recreated to ensure maximum authenticity. The carefully thought out topology of the model allows it to work seamlessly with any smoothing modifiers. Each part of the model should be smoothed at a subdivision level of 1 or 2 for optimal results. The non-smooth polygon count of the model is 7972, and when smoothed at level 2 it reaches 125200. This model utilizes five materials (four simple colors and one textured): one for metal, three for plastics, and one material with a texture for wood. The body's material has a single color texture applied to both diffuse and bump channels for enhanced realism. To achieve the best possible bump depth, we've set the Bump Multiplier to 0.05 in Maya Software materials or V-Ray MTL materials for Maya. All textures and materials are correctly labeled. In total, there is only one main texture - a 8192-pixel square image in .jpg format. Additionally, an original .PSD texture file is included in the archive. The model was created using 'Maya 2009' 3D software. The model features precise dimensions in real-world scale in centimeters. The actual chair dimensions are w43xd48xh68/hs44cm (w17xd19xh26,8/hs17,3 inches). All parts of the model are correctly grouped and labeled. An adjusted render scene has also been created using Maya 2014 with V-Ray 2.40 plugin. This scene can be opened in earlier versions up to Maya 2012 with V-Ray 2.0 since it's saved in .ma format. The render scene includes six V-Ray Rect Light + reflectors and assigns the V-Ray MTL material to the model. Timeline settings include keys for the model's animation and Render Camera position, relevant Preview Images are set. If you don't need these positions, be sure to delete animation keys from translation and rotation channels. For using the model in other 3D programs, scenes have been saved in .fbx, .obj, .DAE, and .max(2010 version) formats.

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