
Art Gallery UE4 011 3D model
cgtrader
SCENE INFORMATION The scene was meticulously prepared specifically for Unreal Engine 4.24.3, ensuring seamless integration and optimal performance. GPU Lightmass was utilized to bake the light with precision, producing high-quality results. It's essential to note that CPU Lightmass settings are not enabled by default; if you choose to use CPU instead of GPU, the outcome will undoubtedly differ. The provided images are high-resolution screenshots captured directly from the viewport, showcasing the scene in stunning detail. The system unit is set to metric measurements (cm), and the asset utilizes real-world scale for authentic representation. A player setup was implemented using typical mouse control and keyboard input (asdw and cursor navigation). The camera is securely locked to the player character, allowing for effortless exploration of the scene. DISCLAIMER This asset has been carefully optimized for use exclusively in Unreal Engine 4.24.3. Any attempts to utilize it with different software will not be supported by the artist, potentially resulting in inconsistent or undesirable outcomes. Furthermore, usage with various renderers may produce disparate results due to their unique characteristics and settings. As a result, support for other software and renderers is not provided by the artist. RENDERING / RAYTRACING The scene leverages real-time Raytracing for Reflection and Refraction, significantly enhancing visual fidelity. To disable Raytracing, modify the reflection/refraction type in the postprocess volume from "raytrace" to "screenspace" or "raster." Additionally, adjust the raytracing samples to strike a balance between quality and performance. GEOMETRY Each object is meticulously named and organized within folders for easy navigation. Supplemental picture frames are included in the models folder, while preview images attached showcase the floorplan/layout of the art gallery. This attention to detail ensures a comprehensive understanding of the scene's structure. MATERIALS The materials feature base materials set up with parametric settings (materials\base folder), which can be easily adjusted and customized. Instanced materials are also available in the materials folder, allowing for streamlined asset management. Some materials incorporate fresnel functions, adding an extra layer of realism to the scene. LIGHT SETUP GPU Lightmass was employed to bake the light, taking advantage of the 2070super's 8 GB of VRAM. CPU Lightmass settings remain disabled by default; if you choose to use CPU instead, the resulting lighting may appear different. FORMAT Unreal Engine 4.24.3 serves as the primary development platform for this asset. ADDITIONAL INFORMATION For assistance with file formats or any other concerns, please don't hesitate to contact support. For a wider selection of high-resolution and realistic models, explore my comprehensive catalogue. If you found this model particularly impressive, kindly consider rating it. This 3D model is computer-generated; it is not a representation of an actual physical object.
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