
Art Gallery UE4 007 3D model
cgtrader
SCENE INFORMATION The scene is set up in Unreal Engine 4.24.3, with GPU Lightmass used for baking the light. High-resolution screenshots are taken from the viewport, and the system unit is set to centimeters. The asset uses real-world scale, and a player is set up for mouse control and keyboard input using typical WASD and cursor controls. The camera is locked to the player. DISCLAIMER This asset is optimized for use in Unreal Engine 4.24.3 and may not work with different software or renderers. Using it with other software or renderers may produce different results, and support for these cases is not provided by the artist. RENDERING / RAYTRACING Real-time raytracing is used for reflections and refractions in this scene. Additional reflection cubes are available, and can be changed to screenspace and raster mode to disable raytracing. The number of raytracing samples can also be adjusted for better quality or performance. GEOMETRY All objects in the scene are named and organized into folders. There are additional picture frames included in the models folder, and all models are available as FBX files. MATERIALS The materials have base materials set up with parametric settings in the materials\base folder. These base materials can be instanced from the materials folder, and some materials use fresnel functions. ARTWORK In the Material\Base folder, you'll find a base material for the artwork. Use the instance material in the material folder and assign your imported artwork to see the results. LIGHT SETUP Static rect.lights are baked and generate global illumination. The light was baked using GPU Lightmass. FORMAT This asset is compatible with Unreal Engine 4.24.3 and FBX files. ADDITIONAL INFORMATION If you need help with file formats, contact support for assistance. Check out my catalogue for more high-resolution and realistic models. If you like this model, please rate it. This is a computer-generated 3D model - it's not a real-life object.
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