
Art Gallery UE4 005 3D model
cgtrader
SCENE INFORMATION The scene was carefully set up for Unreal Engine 4.24.3, using advanced techniques to achieve realistic results. GPU Lightmass was used to bake the light, ensuring accurate and detailed lighting effects in the scene. High-resolution screenshots were taken from the viewport, providing a clear view of the scene's layout and details. The system unit is calibrated in centimeters, allowing for precise measurements and calculations. The asset uses real-world scale, making it easy to integrate into any project that requires realistic proportions. A player character was set up with mouse control and keyboard navigation (using standard WASD and cursor keys), enabling smooth gameplay and exploration. The camera was locked to the player's perspective, providing an immersive experience. DISCLAIMER This asset is specifically optimized for use in Unreal Engine 4.24.3, and may not function as intended in other software or renderers. Using this asset with different software or renderers is not supported by the artist, and may result in unexpected behavior or errors. The artist does not provide support for usage with different software or renderers, so it's essential to use it within Unreal Engine 4.24.3 for optimal results. RENDERING / RAYTRACING Real-time Raytracing is used in this scene to achieve realistic reflection and refraction effects. Additional Reflection Cubes are available for further customization and enhancement of the lighting effects. To disable Raytracing, simply change the reflection/refraction type in the post-process volume from "raytrace" to "screenspace" or "raster." For better quality or performance, you can adjust the ray-tracing samples as needed. GEOMETRY All objects are carefully named and organized into folders for easy navigation and management. Additional picture frames are included in the models folder, providing extra details and realism. You'll also find all models available as FBX files, making it easy to import and use them in your projects. MATERIALS The materials have base materials set up with parametric settings (located in the "materials\base" folder). These base materials are then instanced in the materials folder, allowing for flexible customization and modification. Some materials use fresnel functions to achieve realistic and detailed lighting effects. ARTWORK In the "Material\Base" folder, you'll find a base material specifically designed for artwork creation. To use this material, simply import your artwork and assign it to the instance material in the "material" folder. LIGHT SETUP The movable lights used for the pictures are powered by IES files, ensuring accurate and realistic lighting effects. Static rectangle lights are baked and generate Global Illumination (GI), adding depth and realism to the scene. The light was baked using GPU Lightmass, a powerful tool for achieving high-quality lighting effects. FORMAT Unreal Engine 4.24.3 is the recommended software for this asset, as it provides optimal performance and results. FBX files are also available for easy importation into other software or renderers. ADDITIONAL INFORMATION If you need assistance with file formats or have any questions about this asset, please don't hesitate to contact support. You can find more high-resolution and realistic models in my catalogue, so be sure to check it out! I would greatly appreciate it if you could rate this model if you find it helpful.
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