Art Gallery UE4 004 3D model

Art Gallery UE4 004 3D model

cgtrader

SCENE INFORMATION The scene has been prepared specifically for Unreal Engine 4.24.3. High-performance GPU Lightmass was used to bake the light settings, resulting in incredibly detailed and realistic lighting. The images are high-resolution screenshots directly from the viewport, capturing every intricate detail of the scene. The system unit is set to metric measurements (cm) to ensure precise scale accuracy. The asset has been designed with real-world scale in mind, providing an authentic and immersive experience for users. A player setup has been established, allowing for seamless mouse control and keyboard input using traditional WASD navigation and cursor keys. The camera is cleverly locked to the player's perspective, ensuring a smooth and engaging viewing experience. DISCLAIMER The asset has been optimized exclusively for use in Unreal Engine 4.24.3, and compatibility with other software may not be supported by the artist. Different rendering engines or software may produce varying results, which are not guaranteed by the artist. RENDERING / RAYTRACING Real-time Raytracing is utilized to achieve photorealistic Reflection and Refraction effects within the scene. Additional reflection cubes are available for further customization. To disable Raytracing, simply change the reflection/refraction type in the postprocess volume from raytrace to screenspace or raster. GEOMETRY All objects have been carefully named and organized into folders for easy navigation. In addition to the main scene geometry, extra picture frames can be found within the models folder. Every model is also available as an FBX file for further modification. MATERIALS The materials have been set up with parametric settings, allowing for dynamic adjustments (located in the materials\base folder). These base materials are then instanced in the materials folder, offering a high degree of flexibility. Some materials incorporate fresnel functions to achieve even more realistic results. ARTWORK To access the base material for the artwork, navigate to the \Material\Base folder. Use the instance material found in the \material folder and assign your imported artwork accordingly. LIGHT SETUP The movable lights used for the pictures are powered by IES files, which have not been baked into the scene. In contrast, the static rect.lights are being baked and generate Global Illumination (GI). The lightmass was baked using high-performance GPU Lightmass settings. FORMAT Unreal Engine 4.24.3 is the supported engine for this asset. FBX files are also provided for further manipulation of the models. ADDITIONAL INFORMATION If you require assistance with file formats or need help integrating the model into your project, please don't hesitate to contact support. You can find more high-resolution and realistic models in my catalogue. If you found this model useful, I would greatly appreciate it if you could rate it accordingly. This is a computer-generated 3D model, not a real-life object.

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