
Army Girl Low-poly 3D model
cgtrader
Low-poly character model, meticulously crafted in 3dsmax CAT with Skin rigging. Rendered to perfection in Marmoset Toolbag, showcasing exceptional texture and material details. Every aspect of the model is fully realized, from its intricate facial features to its extensive wardrobe. Normal maps were carefully baked from a high-poly prototype, ensuring every nuance of the character's design is preserved. The model boasts an impressive 26470 polygons, 45128 triangles, and 25617 vertices - a true marvel of 3D artistry. The textures are a testament to the artist's skill, with each map meticulously crafted in high-resolution (4096x4096 or 2048x2048) for unparalleled detail. From the head to the clothing, hair, cap, details, and armor, every texture is a work of art, perfectly capturing the character's essence. The model stands at an impressive 187cm tall, with units measured in centimeters. Every element of its design is carefully considered, from the subtle play of light on its surfaces to the intricate details that bring it to life. Formats: MAX, FBX, and OBJ are all available for seamless integration into your project. Maps: • head_diffuse.tga (4096x4096) • head_gloss.tga (4096x4096) • head_normal.tga (4096x4096) • head_roughness.tga (4096x4096) • head_specular.tga (4096x4096) • head_translucency.tga (1024x1024) • hair_alpha.tga (2048x2048) • hair_diffuse.tga (2048x2048) • hair_normal.tga (2048x2048) • hair_specular.tga (2048x2048) • clothing_AO.tga (4096x4096) • clothing_Diffuse_Blue.tga (4096x4096) • clothing_Diffuse_Green.tga (4096x4096) • clothing_Diffuse_Green_Camo.tga (4096x4096) • clothing_Diffuse_Grey.tga (4096x4096) • clothing_Diffuse_Grey_Camo.tga (4096x4096) • clothing_Diffuse_Sand.tga (4096x4096) • clothing_Diffuse_Sand_Camo.tga (4096x4096) • clothing_Gloss.tga (4096x4096) • clothing_Metallic.tga (64x64) • clothing_Normal.tga (4096x4096) • clothing_Roughness.tga (4096x4096) • clothing_Specular.tga (64x64) • cap_AO.tga (2048x2048) • cap_Diffuse_Black.tga (2048x2048) • cap_Diffuse_Blue.tga (2048x2048) • cap_Diffuse_Green.tga (2048x2048) • cap_Diffuse_Green_Camo.tga (2048x2048) • cap_Diffuse_Grey.tga (2048x2048) • cap_Diffuse_Grey_Camo.tga (2048x2048) • cap_Diffuse_Sand.tga (2048x2048) • cap_Diffuse_Sand_Camo.tga (2048x2048) • cap_Gloss.tga (2048x2048) • cap_Metallic.tga (64x64) • cap_Normal.tga (2048x2048) • cap_Roughness.tga (2048x2048) • cap_Specular.tga (64x64) • details_AO.tga (4096x4096) • details_BaseColor.tga (4096x4096) • details_Diffuse.tga (4096x4096) • details_Gloss.tga (4096x4096) • details_Metallic.tga (4096x4096) • details_Normal.tga (4096x4096) • details_Roughness.tga (4096x4096) • details_Specular.tga (4096x4096) • Armor_AO.tga (4096x4096) • Armor_Diffuse_Blue.tga (4096x4096) • Armor_Diffuse_Green.tga (4096x4096) • Armor_Diffuse_Grey.tga (4096x4096) • Armor_Diffuse_Sand.tga (4096x4096) • Armor_Diffuse_Sand_Camo.tga (64x64) • Armor_Gloss.tga (4096x4096) • Armor_Metallic.tga (64x64) • Armor_Normal.tga (4096x4096) • Armor_Roughness.tga (4096x4096) • Armor_Specular.tga (64x64)
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